GAME DESIGN PROJECTS

I was a lead designer for three video games, two for PC and one for mobile. I created innovative and exciting gameplay through effective coordination and user testing on each stage of game production.

Ribbons, GDIAC 2014 Most Innovative PC Game
Lead Artist and Animator

As a member of the Panel Usability Team, I programmed Javascript prototypes of printer screens for user testing. I also moderated accessibility testing for visually impaired users.

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Maize, Independent Project 2014
Lead Artist and Animator

As a member of the Panel Usability Team, I programmed Javascript prototypes of printer screens for user testing. I also moderated accessibility testing for visually impaired users.

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Iridescence, GDIAC 2015 Most Innovative Mobile Game
Lead Artist and Animator

As a member of the Panel Usability Team, I programmed Javascript prototypes of printer screens for user testing. I also moderated accessibility testing for visually impaired users.

View Iridescence